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Category: FocusPulling Original

21 June 2016

Production Notes & TV Interview on “The West”

Written by Paul Moon

AuditoriumThis blog slowed down a lot the past few weeks, with my apologies. I’m keeping it real, by putting the art first, and what took me away was a documentary called The West that I’ve been creating incrementally with short modules building up to the feature-length film still in-progress.  First was Equus Caballus, my film of renowned poet Joel Nelson’s intimate reading mixed with equine cinematography and western landscapes.  The occasion for this was, the Nevada Museum of Art curated it, and built an exhibition around it, inviting an “ArtBite” talk last week where I took the occasion to show clips from some favorite contemporary films that meditate on western landscapes (and on what the West means).  They included Terrence Malick’s The New World and To the Wonder, Paul Thomas Anderson’s There Will Be Blood, Baz Luhrmann’s Australia, and Godfrey Reggio’s Koyaanisqatsi.  I also projected paintings of western folklife by Thomas Hart Benton, contrasting that with Eastern artworks and exploring some differences in subject, composition and figuration.

"Equus Caballus" on display at the Nevada Museum of Art
“Equus Caballus” on display at the Nevada Museum of Art

In that fine auditorium, I debuted my newest module, Mining the Mother Lode, for which I had been shooting much of the footage that prior week, dashing about the northern Nevada high desert (with my dad).  Running-and-gunning, as portable as possible, I used my Sony a7S II, and even after its latest firmware update, you might guess what happened constantly:  overheating!  The below picture shows the extreme, pathetic measures we’ve got to take these days when using “professional” filmmaking gear, in form factors better suited for purses and soccer matches than for art.  But the full-frame 4K video, even in XAVC, turned out great — that wide dynamic range of S-Log3 really delivered across the bright, daytime Nevada landscapes, from mines to ranches to rivers to farms to rural towns.  Since the minimum ISO for S-Log3 (and S-Log2) is 1600, each shot was a constant negotiation with ND filters, stopping down the aperture while brightening the variable ND filter enough to avoid cross-patterns caused by competing polarization.  The image quality suffered a little, but alas.  I shot most everything using tack-sharp primes, specifically the Zeiss 55mm f/1.8, and the 28mm f/2.0 (sometimes with its 21mm adapter for ultra-wide angles).  Occasionally, I needed some extra telephoto pull from a distance, and the new full-frame 70-300mm zoom lens performed admirably.  Its built-in optical image stabilization paired with the camera’s in-body 5-axis image stabilization often mooted the hassle of setting up a tripod — and when shooting in 4K, I had lots of latitude in post to stabilize shots using Adobe Warp.  Speaking of stabilization, the CAME-Single is still going strong, my 3-axis portable gimbal of choice.  I could throw it into a backpack and get some incredible crane shots, lateral pans, and tracking shots with minimal setup time.

CoolingItOff
How to cool an overheated Sony a7S II in 90-degree weather after 15 minutes of recording

During interviews, when flying on that gimbal, I resigned myself to a guerilla/indie tactic that’s really working out.  See, it’s a big pain in the ass to mount a wireless microphone receiver onto the bottom of a gimbal handle, and carefully/lightly stringing up an audio cord to the camera’s microphone input (compromising balance).  The solution in this context is bloody simple:  just pay a little over twenty bucks for an Aputure A.lav and plug it into your Android or iOS smartphone, give that to the talent for their back pocket, recording separate audio the old-fashioned way, and sync it with on-camera audio in post (Premiere does it automagically).  The smartphone sound is surprisingly good, arguably better than wireless (not only because it’s actually wired, but also, applications like Titanium Recorder can capture at 24-bit 48 kHz, and no camera does that).

The whole sojourn was a great experience, surrounded with friendly folks and breathtaking locations, country hospitality (but one case of collaborative objection that’s hopefully on the mend).  At the top of this post, I’ve embedded the interview given by Lori Gilbert, who’s a journalism legend in Elko, Nevada and graciously offered up this broadcast occasion to talk about the project, which got me thinking hard about how to do it right.  (Also at: kenvtv.com/news/elko-newsmakers/elko-newsmakers-paul-moon-filmmaker.)

This isn’t my usual technology babble, but one post about projects for every dozen about products might be a reasonable mix.  I’m excited to dive further into post-production on this one, setting aside cameras for a while.  You can follow The West at its Facebook Page facebook.com/westdoc, on Twitter @westdocumentary, and via its micro-site www.westdocumentary.com.  The official teaser is below.

June 21, 2016 FocusPulling Original, FocusPulling Original Video Leave a Comment
23 May 2016

Cheating Subtitles: How to Add Them Easily (and Qualify for Amazon Video Direct)

Written by Paul Moon

LoginPageSubtitles are a great way to expand your potential audience to other countries and cultures. When displayed as closed captions, they’re also a great service to the hearing impaired community. Some platforms require you to add subtitles/closed captions to even qualify, and the latest of them is Amazon Video Direct.

After writing about the new service last week, I realized that this subtitling/captioning requirement would be the biggest challenge for most of us, leaving the need to find an easy way to add them.  So, I created this long-form video to help, with an eye toward making your work eligible for the new Amazon Video Direct platform, using case studies of my own ranging from the old (Lowertown Paducah) to the new (Sitka: A Piano Documentary). I show you how to get an automatic head start, using free tools like YouTube’s voice recognition, and an application called Subtitle Edit. And once you’ve gotten your subtitles in good shape, I show how easy it is to get a head start translating your subtitles into more languages. Lastly, I show you a backup trick, using stand-alone voice-recognition software.

Subtitling used to cost lots of time and money, but I think I’ve found an easy way for you to do it yourself.  Let me know in the comments here, or at the video, how it goes for you.

May 23, 2016 FocusPulling Original, FocusPulling Original Video 4 Comments
18 May 2016

Five Reality Checks on Virtual Reality (and introducing: VRcine)

Written by Paul Moon

Everyone is talking about virtual reality (VR).  People are throwing endless stacks of money at it, like AOL during the (first) Clinton era.  Time to give in?  I remember the moment about a year ago when I realized, to my horror, that everything I’d shoot would start taking up double the space, in 4K resolution.  And here we are, one year later: Welcome to VR.  Before we get too excited, here are some proposed reality checks on virtual reality:

  1. Img_0_3_Venice3604K STINKS: It’s impressive for normal video (don’t forget, most ARRI Alexas shoot 1080p), but for VR, it’s barely adequate: you’re looking at DVD quality or worse. Do we have a choice? Not really — at least now. We’re stuck with a delivery method for VR like an old-skool, legacy compromise: cramming the entire 360-degree sphere into one flat 16:9 video frame, as in that psychedelic wavy thing you see at right. It’s like a massive exaggeration (all over the place) of the technological compromise we get from DVD media that stores squished 4:3 content, then gets stretched out to a 16:9 widescreen aspect ratio.  That’s a resolution-loser, taking you below the evident specs.  So, VR in 4K looks relatively awful, because of all that frugal stretching out of pixels, and it’s going to be a while before playback can exceed 2160p on mobile devices to make up for it.
  2. GoProOmniVR CAMERAS ARE THE WORST:  Always underestimating the sophistication of viewers, the blue chip camera manufacturers are up to their usual mischief:  dragging their feet and re-packaging outdated inventories, because their objective (of course, god bless them) is to maximize profits and compete only if they have to.  The best example is GoPro, who inexplicably got lavish attention at NAB for throwing a bunch of old Hero4 Black cameras into a cube frame and calling it the Omni at a cost of $5k.  They are the same $500 Hero4 toys that we know to blow out highlights, record at pitiful bitrates, use tiny sensors with few (and poor) lens elements, and have the dynamic range of cellphones.  You can feed power to each separate camera from a squid at best, then individually offload the six microSD cards, then stitch all of them together in post-production, tediously.  Same for 360Heros, though they are developing the first serious option on the horizon because it will leverage arrays of Blackmagic Micro Cinema Cameras, with their log color space, cinema-quality dynamic range, and interchangeable lens mount.  Meanwhile, none of the contenders even planned for arrival later this year, from Sphericam to Vuze to Orah 4i to 360fly to Samsung Gear 360, will offer anything much better than webcam quality.  Even the $60k OZO is awful. The video that Nokia actually uses to sell it demonstrates just how bad it is: a bunch of webcams in a ball, with gooey color rendition and kindergarten dynamic range.
  3. VR ISN’T 3D UNTIL IT’S WORSE:  Did you think cramming 360 degrees into a flat 16:9 frame is crazy? Trying halving that next, and you will finally add three-dimensionality to VR.  Now we’re back to the ’80s when VHS was the best we had.  This technology has got a long way to go.
  4. Google's "Daydream" VR headset
    Google’s “Daydream” VR headset

    GOOGLE AND YOUTUBE ARE WINNING:  So far, the only meaningful delivery platform for VR content (besides downloading big files locally) is YouTube, which has supported desktop VR playback for a while, not to mention Google Cardboard for Android and as of this week, also for iOS.  Some of the manufacturers and others have tried getting into the VR streaming provider game, even for a fee, but seriously folks, really? And today, Google launched its “Daydream” VR platform, which combines native operating system integration with the headset product sketched at right that’s an open standard, and affordable compared to the Oculus Rift debacle (setting aside gamerz, of little interest to filmmakers).  Samsung stands to be (and deserves to be) punished for trying to wall in their Gear VR platform for boosting Galaxy smartphone sales (greed always backfires), just as they are locking out non-Galaxy phones from their new Gear 360 camera.

  5. WE NEED SURROUND SOUND:  Oddly but not surprisingly, the industry has lacked the “vision” to understand that VR is handicapped without surround sound.  If smartphones are the primary delivery mechanism (which can only continue to grow), they have got to add a protocol at some point for multi-channel audio output. Granted, there’s a whole camp of theoretical engineers who contend that special microphones in binaural feeds can effectively create multi-channel space around our heads from stereo headphones, but setting aside that debate, the sound still needs to track our movement on the application side. Lacking a standard on both these hardware and software fronts, we’re screwed for the foreseeable future. Content creators are struggling with how to meaningfully engage viewers back into narrative structures, despite the 100% freedom of movement in VR, and surround sound design (hey, turn your head over here!) is the obvious alternative to drawing a big ugly arrow onscreen. Nobody’s talking about this amid the rush to cash in on the visual gimmick, but it needs to happen…last year.

Clearly my head’s spinning with these new dilemmas of virtual reality that conventional cinematography never had to contend with (or, it’s deja vu).  So, I’ve headed further down this Web community path, and built an integrated platform called VRcine.  I’m feeding you daily news at www.VRcine.org (where you can sign up for a never-more-than-once-per-day digest), and up-to-the-minute content via the Facebook Page at facebook.com/VRcine, and the Twitter feed @VRcine (and even Google+ if you’re into that).  I’ve got playlists for video ON VR and IN VR at YouTube via the short link tube.VRcine.org, whose videos also flow into the social feeds every time they post.  And finally, here at the blog, you’ll see a new VR menu up top for drilling into the subject, as I’ll be getting my hands on the newest gear when they come to market, and sharing samples.  To start off, here’s something I shot with the Insta360:  better than the Ricoh Theta S, but still, eh.  I’ll have a full review, and production notes on making this video, up here soon.

Because VR videos cannot be embedded here, this link goes to the clip at YouTube. Check out the caption there for viewing advice.
Because VR videos cannot be embedded here, this link goes to the clip at YouTube. Check out the caption there for viewing advice.
May 18, 2016 FocusPulling Original, VRcine virtual reality, vr, vrcine Leave a Comment
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